Startup profile for SuperGaming: latest funding, latest known valuation, total disclosed funding, investors, status, sources, and why the company is interesting. Part of the Venture Capital Tracker startup directory.

Startup profile · funding coverage

SuperGaming funding, valuation and investors

Multiplayer mobile game studio and SuperPlatform technology provider; Speedrun SR001 alumnus with a $15M Series B and 200M+ reported game installs.

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Funding, valuation & investors

Answer-first snapshot

Latest funding

Series B

$15M · August 6, 2025

Latest known valuation

Not publicly disclosed

Total disclosed equity funding

$21M

Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.

Current status

private

series b · Singapore and Pune, India

Investors in latest funding

Lead: Skycatcher

Other: Steadview Capital , a16z Speedrun , Bandai Namco 021 Fund

Sources: latest funding · business-standard.com Last verified: 2026-11-05

Overview

SuperGaming builds multiplayer mobile games and operates SuperPlatform, its infrastructure for live operations, matchmaking, backend operations and real-time multiplayer. Founded in 2019 by Roby John and colleagues, the company joined the first a16z Speedrun cohort (SR001), one of the program's earliest games-focused groups. Its games include Indus Battle Royale, MaskGun, Silly Royale and Tower Conquest.

The company lists more than 200 million cumulative installs and over 100 games shipped, but those are aggregate reported figures and not 200 million active players. Business Standard reported a $15 million Series B in August 2025 at a reported $100 million valuation, with participation from a16z Speedrun, Skycatcher, Steadview, Bandai Namco-related capital and others. The report also cites a $5.5 million Series A in 2021.

SuperGaming launched Prime Rush for Latin America in 2026, extending its regional localization strategy. The key lesson is to pair owned game IP with reusable multiplayer technology, while tracking retention, user acquisition costs, regional monetization, server costs and dependence on external publishers.

Why SuperGaming is interesting

SuperGaming is one of Speedrun's clearest mature alumni outcomes, not merely a seed-stage investment: it reported $15M Series B financing in August 2025 at a $100M valuation and has more than 200 million cumulative installs across its games. These are company and press snapshots, not audited revenue or current active users. Its SuperPlatform also supplies real-time multiplayer and live-operations software.

Product & use cases

Mobile-first multiplayer games and a SuperPlatform infrastructure toolkit for real-time backends, LiveOps, accounts and operating games across regions.

  • Consumer gamers seeking mobile competitive titles such as Indus and MaskGun
  • Publishers using multiplayer LiveOps infrastructure instead of rebuilding backends
  • Investors benchmarking long-lived games, regional localization and studio technology economics

Funding history (newest first)

Series B

2025-08-06 $15M
  • Skycatcher (lead)
  • Steadview Capital (participant)
  • a16z Speedrun (participant)
  • Bandai Namco 021 Fund (participant)

Source: Read source · business-standard.com

Series A

2021-10 $5.5M

Source: Read source · business-standard.com

Competitive landscape

Edge: Original game franchises plus reusable multiplayer infrastructure and regional distribution; durable value depends on verified retention and operating margin.

  • Krafton adjacent

    Large mobile multiplayer titles and operations

  • Photon Engine direct

    Multiplayer networking and backend technology

  • PlayFab alternative

    Azure-hosted live game services and operations

Notable stories

Market / IPO context

Editorial / static context — not a live quote.

FAQs about SuperGaming

Practical answers founders, operators, and investors typically search for.

Yes, SuperGaming is in the official SR001 cohort directory.
Business Standard reported a $15M Series B in August 2025.
The August 2025 financing was reported at a $100M valuation, not a current market price.
The company advertises more than 200M cumulative installs across games, which should not be mistaken for active players.
The studio's technology for multiplayer game operations and LiveOps, also offered to other game developers.

By Venture Capital Tracker

Last updated:

Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.