Startup profile · funding coverage
SuperGaming funding, valuation and investors
Multiplayer mobile game studio and SuperPlatform technology provider; Speedrun SR001 alumnus with a $15M Series B and 200M+ reported game installs.
Verified company research · funding, investors and latest developments
Keep track of SuperGaming
Save this profile to your VCT watchlist for a quick return.
Funding, valuation & investors
Answer-first snapshotLatest funding
Series B
$15M · August 6, 2025
Latest known valuation
Not publicly disclosed
Total disclosed equity funding
$21M
Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.
Current status
private
series b · Singapore and Pune, India
Investors in latest funding
Lead: Skycatcher
Other: Steadview Capital , a16z Speedrun , Bandai Namco 021 Fund
Overview
SuperGaming builds multiplayer mobile games and operates SuperPlatform, its infrastructure for live operations, matchmaking, backend operations and real-time multiplayer. Founded in 2019 by Roby John and colleagues, the company joined the first a16z Speedrun cohort (SR001), one of the program's earliest games-focused groups. Its games include Indus Battle Royale, MaskGun, Silly Royale and Tower Conquest.
The company lists more than 200 million cumulative installs and over 100 games shipped, but those are aggregate reported figures and not 200 million active players. Business Standard reported a $15 million Series B in August 2025 at a reported $100 million valuation, with participation from a16z Speedrun, Skycatcher, Steadview, Bandai Namco-related capital and others. The report also cites a $5.5 million Series A in 2021.
SuperGaming launched Prime Rush for Latin America in 2026, extending its regional localization strategy. The key lesson is to pair owned game IP with reusable multiplayer technology, while tracking retention, user acquisition costs, regional monetization, server costs and dependence on external publishers.
Why SuperGaming is interesting
SuperGaming is one of Speedrun's clearest mature alumni outcomes, not merely a seed-stage investment: it reported $15M Series B financing in August 2025 at a $100M valuation and has more than 200 million cumulative installs across its games. These are company and press snapshots, not audited revenue or current active users. Its SuperPlatform also supplies real-time multiplayer and live-operations software.
Product & use cases
Mobile-first multiplayer games and a SuperPlatform infrastructure toolkit for real-time backends, LiveOps, accounts and operating games across regions.
- Consumer gamers seeking mobile competitive titles such as Indus and MaskGun
- Publishers using multiplayer LiveOps infrastructure instead of rebuilding backends
- Investors benchmarking long-lived games, regional localization and studio technology economics
Funding history (newest first)
Series B
2025-08-06 $15M- Skycatcher (lead)
- Steadview Capital (participant)
- a16z Speedrun (participant)
- Bandai Namco 021 Fund (participant)
Series A
2021-10 $5.5MCompetitive landscape
Edge: Original game franchises plus reusable multiplayer infrastructure and regional distribution; durable value depends on verified retention and operating margin.
-
Krafton adjacent
Large mobile multiplayer titles and operations
-
Photon Engine direct
Multiplayer networking and backend technology
-
PlayFab alternative
Azure-hosted live game services and operations
Notable stories
- Official SR001 alumni listing: speedrun.a16z.com (external source)
- Independent Series B and valuation report: business-standard.com (external source)
- Official company game portfolio and install disclosures: supergaming.com (external source)
- Business Standard on MaskGun downloads: business-standard.com (external source)
Market / IPO context
Editorial / static context — not a live quote.
FAQs about SuperGaming
Practical answers founders, operators, and investors typically search for.
Last updated:
Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.