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Super Evil MegaCorp funding, valuation and investors
Mobile game studio behind Vainglory and in-development title Project Spellfire.
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Funding, valuation & investors
Answer-first snapshotLatest funding
Series B
$10.5M · 2019
Latest known valuation
Not publicly disclosed
Total disclosed equity funding
$37M
Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.
Current status
private
series b
Investors in latest funding
Lead: Andreessen Horowitz
Overview
Super Evil MegaCorp is a game studio best known for Vainglory, an early mobile MOBA that reached tens of millions of players. The studio raised a $26M round in 2015 with Index Ventures and General Catalyst, followed by a $10.5M Series B led by Andreessen Horowitz in 2019 to fund Project Spellfire after scaling Vainglory. Super Evil later transitioned Vainglory live operations to Rogue Games while focusing internal development on a larger-scale sequel. The company competes in the premium mobile and cross-platform action game market against publishers with deeper live-service resources.
Why Super Evil MegaCorp is interesting
Vainglory pioneered mobile MOBA esports — a16z led 2019 Series B as studio handed live ops to Rogue Games and bet on larger-scale sequel.
Product & use cases
Super Evil MegaCorp develops cross-platform action games — historically Vainglory's touch-first MOBA and now Project Spellfire, a larger-scale competitive title in development.
- Mobile and PC players seeking competitive team action games
- Esports audiences from Vainglory legacy community
- Cross-platform play between mobile and desktop
Key facts
- Series B (2019): $10.5M led by a16z for Project Spellfire (VentureBeat)
- Prior $26M round (2015) with Index Ventures, General Catalyst (GamesIndustry.biz)
- Vainglory scaled to 45M+ players at peak (company materials)
- Vainglory live ops transitioned to Rogue Games
Funding history (newest first)
Series B
2019 $10.5MSource: https://venturebeat.com/games/super-evil-megacorp-raises-10-5-million-for-project-spellfire/
Investors in our directory
Funds linked from Super Evil MegaCorp's profile — open a fund page for stage focus and related deal articles.
Competitive landscape
Edge: Early mobile MOBA credibility and touch-control IP — studio knows how to ship competitive mobile mechanics.
Mobile MOBA is tough post-Wild Rift. Super Evil's bet on Project Spellfire requires capital efficiency while Vainglory legacy fades — classic mid-size studio portfolio risk.
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Riot Games (Wild Rift) direct
Mobile MOBA from League franchise; massive distribution.
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Supercell adjacent
Mobile games at scale; different genres but competes for session time.
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Epic Games adjacent
Cross-platform engine and Fortnite; competes for live-service talent.
Notable stories
- Super Evil proved touch MOBAs could work on phones years before Wild Rift — a16z's 2019 check funded the pivot from sustaining Vainglory to building Project Spellfire (VentureBeat).
Industries
Related funding articles
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