Startup profile for Sandbox VR: latest funding, latest known valuation, total disclosed funding, investors, status, sources, and why the company is interesting. Part of the Venture Capital Tracker startup directory.

Startup profile · funding coverage

Sandbox VR funding, valuation and investors

Location-based multiplayer VR experiences in proprietary motion-capture arenas.

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Funding, valuation & investors

Answer-first snapshot

Latest funding

Series B

$37M · November 2021

Latest known valuation

Not publicly disclosed

Total disclosed equity funding

$105M

Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.

Current status

private

series b · San Francisco, California

Investors in latest funding

Lead: Andreessen Horowitz

Other: Craft Ventures

Sources: latest funding Last verified: 2026-07-25

Overview

Sandbox VR operates location-based virtual reality entertainment venues where groups play full-body multiplayer games in tracked arena spaces. Founded in 2016 in Hong Kong and headquartered in San Francisco, the company combines proprietary hardware, motion capture, and original game content for birthday parties, corporate events, and consumer outings. a16z led a $68M Series A in 2019 and a $37M Series B in 2021 as the company expanded globally.

Why Sandbox VR is interesting

Sandbox VR builds 'Holodeck' social games in retail locations — a16z led both the $68M Series A and $37M Series B as location entertainment scaled post-Oculus.

Product & use cases

Sandbox VR venues offer 30–45 minute multiplayer VR sessions in free-roam arenas with haptic vests, tracked weapons, and original IP like Amber Sky 2088 and Deadwood Mansion.

  • Group entertainment and birthday parties
  • Corporate team-building events
  • Location-based VR franchise expansion
  • Original VR game content licensing

Key facts

  • Series B (Nov 2021): $37M led by a16z with Craft Ventures — TechCrunch
  • Series A (Jan 2019): $68M led by a16z with Floodgate — TechCrunch
  • Operates LBVR venues in US, UK, and Asia
  • Proprietary games and full-body motion capture arenas

Funding history (newest first)

Investors in our directory

Funds linked from Sandbox VR's profile — open a fund page for stage focus and related deal articles.

Competitive landscape

Edge: Full-body free-roam arenas with proprietary content — higher immersion than seated VR arcades, differentiated from home headsets.

Location-based VR is capital-intensive with high fixed costs per venue. Sandbox VR survived where The VOID failed by controlling content and expanding methodically. Home Quest adoption is a headwind but social group experiences remain differentiated.

  • Zero Latency VR direct

    Global location-based VR franchise competitor.

  • The VOID (historical) direct

    Disney-partnered LBVR pioneer; filed bankruptcy 2020, cautionary tale for sector.

  • Home VR (Meta Quest) alternative

    Consumer headsets reduce need for out-of-home VR for some use cases.

  • Escape rooms / axe throwing adjacent

    Compete for group outing wallet share.

Notable stories

  • a16z led both major rounds — rare double-lead on a location entertainment play, betting social VR could survive the home-headset wave.
  • Sandbox VR expanded globally after Series B while competitor The VOID collapsed, validating operator-controlled content models.

Industries

Consumer Media & Entertainment

FAQs about Sandbox VR

Practical answers founders, operators, and investors typically search for.

Sandbox VR runs location-based virtual reality entertainment venues where groups play full-body multiplayer games in tracked arena spaces.
Andreessen Horowitz (/fund/andreessen-horowitz) led Series A and B. Floodgate (/fund/floodgate) and Craft Ventures (/fund/craft-ventures) participated.
At least $105M across Series A ($68M, 2019) and Series B ($37M, 2021) per TechCrunch.
Sandbox offers social, full-body free-roam experiences you cannot replicate on a Quest at home — but costs more per session and requires travel to a venue.
Multiple cities in the US, UK, and Asia — check sandboxvr.com for current venues.
November 2021 — $37M led by a16z.
Sandbox VR is private; venue-level economics and profitability not publicly disclosed.
Steve Zhao founded Sandbox VR; company originated in Hong Kong in 2016.
Original titles including Amber Sky 2088, Deadwood Mansion, and Curse of Davy Jones — proprietary IP.
We track a16z-backed consumer and media companies for investor reference.

By Venture Capital Tracker

Last updated:

Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.