Startup profile · funding coverage
Roblox funding, valuation and investors
User-generated gaming platform and virtual economy for immersive experiences.
Keep track of Roblox
Save this profile to your VCT watchlist for a quick return.
Funding, valuation & investors
Answer-first snapshotLatest funding
Series G
$150M · February 2020
Latest known valuation
Not publicly disclosed
Total disclosed equity funding
$300M
Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.
Current status
public
public · San Mateo, California, USA
Investors in latest funding
Lead: Andreessen Horowitz
Overview
Roblox is a platform where users play and create multiplayer 3D experiences using Roblox Studio. Developers earn Robux from virtual item sales. Founded by David Baszucki and Erik Cassel (2004), it scaled to hundreds of millions of monthly users. a16z led $150M Series G (Feb 2020); Greylock and Tiger Global were earlier backers. Public since March 2021 (NYSE: RBLX).
Why Roblox is interesting
UGC metaverse that works at Gen Z scale — a16z led $150M Series G (2020) before NYSE: RBLX IPO; AI content generation now layered onto creator economy.
Product & use cases
Roblox Client runs experiences; Roblox Studio lets creators build games with Lua scripting; Robux virtual currency powers avatar items and developer monetization.
- Kids and teens social gaming and virtual hangouts
- Indie developer monetization via Robux
- Brand activations and virtual concerts
- Educational experiences via Roblox Education
Key facts
- Series G (Feb 2020): $150M led by a16z — Roblox IR
- Series F (2018): $150M Greylock/Tiger — TechCrunch
- IPO (Mar 2021): NYSE RBLX
Funding history (newest first)
Series G
2020-02 $150MSource: https://corp.roblox.com/newsroom/2020/02/roblox-raises-150-million-series-g-funding/
Series F
2018-09 $150MSource: https://techcrunch.com/2018/09/18/roblox-raises-150-million-series-f/
Investors in our directory
Funds linked from Roblox's profile — open a fund page for stage focus and related deal articles.
Competitive landscape
Edge: Dual-sided network of players and creators with embedded payments — hard to replicate at scale.
Roblox wins on younger demographic habit and low-friction creation tools. Safety/moderation costs and Apple/Google store fees pressure margins. AI-assisted creation could expand supply of experiences.
-
Fortnite (Epic) adjacent
UEFN creator tools compete for developer attention.
-
Minecraft adjacent
Sandbox UGC with different demographic skew.
-
Unity games adjacent
Traditional mobile games compete for screen time.
Notable stories
- David Baszucki founded Roblox after earlier educational physics platform Knowledge Revolution — long incubation before breakout growth in 2010s.
Industries
Market / IPO context
Ticker: RBLX (NYSE)
IPO status: public
IPO date: 2021-03-10
Editorial / static context — not a live quote.
FAQs about Roblox
Practical answers founders, operators, and investors typically search for.
Last updated:
Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.