Startup profile for Ready Player Me: latest funding, latest known valuation, total disclosed funding, investors, status, sources, and why the company is interesting. Part of the Venture Capital Tracker startup directory.

Startup profile · funding coverage

Ready Player Me funding, valuation and investors

Cross-game avatar platform for interoperable 3D identities — acquired by Netflix (2025).

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Funding, valuation & investors

Answer-first snapshot

Latest funding

Series B

$56M · 2022

Latest known valuation

Not publicly disclosed

Total disclosed equity funding

$56M

Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.

Current status

acquired

acquired · Tallinn, Estonia

Investors in latest funding

Lead: Andreessen Horowitz

Sources: latest funding Last verified: 2026-07-25

Overview

Ready Player Me provided APIs for games and apps to integrate customizable cross-platform avatars from a single photo. Founded in Estonia by Timmu Tõke and Kaspar Korjus, it raised $72M total including a16z Games-led Series B ($56M, 2022). Netflix acquired Ready Player Me in 2025 for undisclosed terms; avatar services began winding down January 2026 per TechCrunch.

Why Ready Player Me is interesting

a16z Games led $56M Series B (2022) for avatar SDK used in thousands of games — Netflix acquisition (2025) ended indie path as services wind down Jan 2026.

Product & use cases

Developers embedded Ready Player Me avatar creator into games/metaverse apps — users exported consistent 3D avatars across supported titles.

  • Cross-game avatar identity for metaverse apps
  • Rapid avatar creation from selfie for indie games
  • NFT avatar exports (historical feature during Web3 peak)
  • Developer SDK integration for character systems

Key facts

  • Series B (2022): $56M led by a16z Games; $72M total raised
  • Acquired by Netflix (2025) — terms undisclosed
  • Services wind-down Jan 2026 — TechCrunch
  • Used by thousands of game developers at peak

Funding history (newest first)

Investors in our directory

Funds linked from Ready Player Me's profile — open a fund page for stage focus and related deal articles.

Competitive landscape

Edge: Developer adoption across thousands of apps created network effect for avatar portability thesis.

Interoperable avatars were Web3/metaverse hype thesis; Netflix acquisition pivots tech to streaming/gaming internal use rather than independent platform scale.

  • Roblox avatars incumbent

    Closed ecosystem avatars — no cross-game export.

  • Genies direct

    Avatar platform for celebrities and apps.

  • Unity/Unreal character tools adjacent

    In-engine customization vs third-party SDK.

Notable stories

  • Ready Player Me peaked during metaverse avatar hype; Netflix deal reflects strategic acquirer buying team+tech vs standalone IPO path.

Industries

Media & Entertainment Developer Tools Consumer

FAQs about Ready Player Me

Practical answers founders, operators, and investors typically search for.

Cross-game avatar platform letting users create 3D avatars for multiple games via developer SDK.
Netflix acquired the company in 2025; public services began winding down January 2026.
Andreessen Horowitz (/fund/andreessen-horowitz) led the $56M Series B through a16z Games.
Consumer avatar services were winding down post-Netflix acquisition as of Jan 2026 press.
Timmu Tõke and Kaspar Korjus in Estonia.
Likely for avatar/identity tech for Netflix games and interactive experiences — terms undisclosed.
~$72M total including $56M Series B (2022).
Ready Player Me was cross-platform SDK; Roblox avatars only work inside Roblox.
2022 — $56M led by a16z Games.
Wind-down timeline announced 2025 — developers needed to migrate avatar systems.

By Venture Capital Tracker

Last updated:

Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.