Startup profile · funding coverage
Parsec Gaming funding, valuation and investors
Low-latency remote desktop streaming for gamers and game studios before Unity acquired it in 2021.
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Funding, valuation & investors
Answer-first snapshotLatest funding
Series B
$25M · December 2020
Latest known valuation
Not publicly disclosed
Total disclosed equity funding
$32M
Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.
Current status
acquired
acquired · New York, NY
Investors in latest funding
Lead: Andreessen Horowitz
Other: Makers Fund , Lerer Hippeau , NextView Ventures , Notation Capital
Overview
Parsec built low-latency remote desktop streaming optimized for interactive games and creative workstations, enabling collaborative play and distributed game development. Makers Fund led a $7M Series A in May 2020; Andreessen Horowitz led a $25M Series B in December 2020 with Lerer Hippeau, NextView Ventures, and Notation Capital re-upping. COVID accelerated adoption as studios worked remotely. Unity Technologies acquired Parsec in August 2021 for approximately $320 million in cash to bolster real-time 3D collaboration tools for game creators.
Why Parsec Gaming is interesting
COVID sent game-studio usage soaring on Parsec for Teams; a16z led a $25M Series B after Makers Fund's Series A — then Unity paid $320M cash for the streaming stack.
Product & use cases
Low-latency game and creative-workstation streaming for remote co-op play, cloud workstation access, and distributed game development workflows.
- Remote game development collaboration across studio teams
- Low-latency co-op gaming from a home PC to other devices
- Cloud workstation access for creatives and game studios during remote work
Key facts
- Series A (May 2020): $7M led by Makers Fund; Lerer Hippeau and NextView participated (GameDaily)
- Series B (Dec 2020): $25M led by a16z; total funding reached $33M (TechCrunch)
- Exit (Aug 2021): Acquired by Unity for ~$320M cash — Unity's largest acquisition at the time (TechCrunch)
Funding history (newest first)
Series B
2020-12 $25M- Andreessen Horowitz (lead)
- Makers Fund (participant)
- Lerer Hippeau (participant)
- NextView Ventures (participant)
- Notation Capital (participant)
Series A
2020-05 $7M- Makers Fund (lead)
- Lerer Hippeau (participant)
- NextView Ventures (participant)
Source: https://www.gamedaily.biz/parsec-raises-7m-series-a/
Investors in our directory
Funds linked from Parsec Gaming's profile — open a fund page for stage focus and related deal articles.
Competitive landscape
Edge: Sub-50ms interactive streaming tuned for games versus generic remote desktop — same stack served both gamers and EA, Ubisoft, and Square Enix dev teams.
Parsec won enthusiast gamers and game-studio niches with latency-focused streaming before Unity bought it for collaborative 3D workflows. COVID made remote dev access a must-have, driving 170% YoY subscription growth pre-acquisition.
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Steam Remote Play alternative
Free game streaming; less optimized for professional dev workflows.
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Rainway direct
Game streaming competitor; smaller studio footprint.
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TeamViewer incumbent
General remote desktop; higher latency for interactive use.
Notable stories
- Parsec started in 2016 for gamers streaming from powerful home PCs; founders Benjy Boxer and Chris Dickson noticed creative professionals using the same stack and launched Parsec for Teams as COVID sent studios remote (TechCrunch).
- Unity CEO John Riccitiello said Parsec was already widely used by Unity staff and customers before the $320M acquisition — EA, Ubisoft, and Square Enix were also named users (GamesIndustry.biz).
Industries
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