Startup profile for Parsec Gaming: latest funding, latest known valuation, total disclosed funding, investors, status, sources, and why the company is interesting. Part of the Venture Capital Tracker startup directory.

Startup profile · funding coverage

Parsec Gaming funding, valuation and investors

Low-latency remote desktop streaming for gamers and game studios before Unity acquired it in 2021.

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Funding, valuation & investors

Answer-first snapshot

Latest funding

Series B

$25M · December 2020

Latest known valuation

Not publicly disclosed

Total disclosed equity funding

$32M

Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.

Current status

acquired

acquired · New York, NY

Investors in latest funding

Lead: Andreessen Horowitz

Other: Makers Fund , Lerer Hippeau , NextView Ventures , Notation Capital

Sources: latest funding Last verified: 2026-07-25

Overview

Parsec built low-latency remote desktop streaming optimized for interactive games and creative workstations, enabling collaborative play and distributed game development. Makers Fund led a $7M Series A in May 2020; Andreessen Horowitz led a $25M Series B in December 2020 with Lerer Hippeau, NextView Ventures, and Notation Capital re-upping. COVID accelerated adoption as studios worked remotely. Unity Technologies acquired Parsec in August 2021 for approximately $320 million in cash to bolster real-time 3D collaboration tools for game creators.

Why Parsec Gaming is interesting

COVID sent game-studio usage soaring on Parsec for Teams; a16z led a $25M Series B after Makers Fund's Series A — then Unity paid $320M cash for the streaming stack.

Product & use cases

Low-latency game and creative-workstation streaming for remote co-op play, cloud workstation access, and distributed game development workflows.

  • Remote game development collaboration across studio teams
  • Low-latency co-op gaming from a home PC to other devices
  • Cloud workstation access for creatives and game studios during remote work

Key facts

  • Series A (May 2020): $7M led by Makers Fund; Lerer Hippeau and NextView participated (GameDaily)
  • Series B (Dec 2020): $25M led by a16z; total funding reached $33M (TechCrunch)
  • Exit (Aug 2021): Acquired by Unity for ~$320M cash — Unity's largest acquisition at the time (TechCrunch)

Funding history (newest first)

Investors in our directory

Funds linked from Parsec Gaming's profile — open a fund page for stage focus and related deal articles.

Competitive landscape

Edge: Sub-50ms interactive streaming tuned for games versus generic remote desktop — same stack served both gamers and EA, Ubisoft, and Square Enix dev teams.

Parsec won enthusiast gamers and game-studio niches with latency-focused streaming before Unity bought it for collaborative 3D workflows. COVID made remote dev access a must-have, driving 170% YoY subscription growth pre-acquisition.

  • Steam Remote Play alternative

    Free game streaming; less optimized for professional dev workflows.

  • Rainway direct

    Game streaming competitor; smaller studio footprint.

  • TeamViewer incumbent

    General remote desktop; higher latency for interactive use.

Notable stories

  • Parsec started in 2016 for gamers streaming from powerful home PCs; founders Benjy Boxer and Chris Dickson noticed creative professionals using the same stack and launched Parsec for Teams as COVID sent studios remote (TechCrunch).
  • Unity CEO John Riccitiello said Parsec was already widely used by Unity staff and customers before the $320M acquisition — EA, Ubisoft, and Square Enix were also named users (GamesIndustry.biz).

Industries

Media & Entertainment Developer Tools

Related funding articles

Venture Capital Tracker pieces that cover Parsec Gaming's financing or category context.

FAQs about Parsec Gaming

Practical answers founders, operators, and investors typically search for.

Low-latency remote desktop streaming for interactive gaming and game-studio collaboration.
Unity Technologies in August 2021 for approximately $320M in cash.
a16z led the $25M Series B; Makers Fund led Series A. See /fund/andreessen-horowitz.
Parsec continued under Unity post-acquisition for remote play and creative collaboration.
Parsec optimized latency and professional dev workflows; Steam Remote Play targets consumer game streaming.
December 2020 — $25M led by Andreessen Horowitz.
To add high-performance remote streaming for real-time 3D collaboration among game creators.
New York City; founded 2016.

By Venture Capital Tracker

Last updated:

Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.