Startup profile for Kaedim: latest funding, latest known valuation, total disclosed funding, investors, status, sources, and why the company is interesting. Part of the Venture Capital Tracker startup directory.

Startup profile · funding coverage

Kaedim funding, valuation and investors

AI 2D-to-3D asset generation with human-in-the-loop for game studios and brands.

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Funding, valuation & investors

Answer-first snapshot

Latest funding

Series A

$15M · March 2024

Latest known valuation

Not publicly disclosed

Total disclosed equity funding

$15M

Excludes debt, grants, acquisitions, secondaries, and IPO proceeds.

Current status

private

series a · San Francisco, California

Investors in latest funding

Lead: Andreessen Horowitz

Sources: latest funding Last verified: 2026-07-25

Overview

Kaedim, founded by Konstantina Psoma, converts 2D images and sketches into production-ready 3D assets using ML plus in-house tech artists for quality control. The San Francisco company serves 250+ enterprise developers including AAA game studios, film production, and e-commerce 3D needs. In March 2024, a16z GAMES led a $15M Series A with Pioneer Fund and angels including Nate Mitchell (Oculus co-founder) and Riot's Scott Gelb. Kaedim operates a marketplace with 10,000+ assets and plans end-to-end artist tooling.

Why Kaedim is interesting

Konstantina Psoma's a16z GAMES-led $15M Series A powers 200+ studios with 80% starting-point meshes—Oculus co-founder Nate Mitchell among angels.

Product & use cases

Kaedim generates game-ready 3D models from images with automated UV/texturing/LOD steps and human QA—positioned as AI co-development outsourcing.

  • Rapid prop and environment modeling for games
  • E-commerce 3D product visualization
  • Film previz asset creation

Key facts

  • Series A (Mar 2024): $15M led by a16z GAMES (FinSMEs)
  • 200+ game studios; 20K+ new creators/month cited at investment (a16z)
  • Marketplace 10K+ assets (company blog)
  • Founder started at University of Bristol ML program

Funding history (newest first)

Investors in our directory

Funds linked from Kaedim's profile — open a fund page for stage focus and related deal articles.

Competitive landscape

Edge: Human-in-the-loop quality at enterprise SLAs—claims ~80% complete starting mesh vs pure-gen AI competitors.

AI 3D is crowded; Kaedim differentiates on production readiness for AAA pipelines. Studio trust and style consistency matter more than raw generation speed alone.

  • Meshy / Alpha3D direct

    AI 3D from text/image; varying quality and enterprise support.

  • Traditional art outsourcing alternative

    Manual studios in lower-cost regions; slower turnaround.

  • Unity/Unreal asset stores adjacent

    Off-the-shelf assets vs custom generation.

Notable stories

  • First backers included Aardman and Rebellion Games while still a university project (a16z).
  • CEO Psoma grew up in Athens watching parents blend software and art (a16z).
  • Nate Mitchell and Scott Gelb joined angel syndicate highlighting games industry validation (Medium).

Industries

AI & Machine Learning Developer Tools Media & Entertainment

Related funding articles

Venture Capital Tracker pieces that cover Kaedim's financing or category context.

FAQs about Kaedim

Practical answers founders, operators, and investors typically search for.

Kaedim turns 2D images into production-ready 3D assets using AI plus human artists for quality control.
Andreessen Horowitz (/fund/andreessen-horowitz) led the $15M Series A via a16z GAMES in March 2024.
Konstantina Psoma founded Kaedim while completing her ML master's at University of Bristol.
Kaedim targets faster turnaround with AI-generated base meshes refined by in-house artists.
Game studios, film production, and e-commerce brands—200+ studio customers cited by a16z.
$15M Series A publicly announced; prior seed amounts not fully disclosed.
Kaedim's artists refine AI output to meet game-ready quality standards before delivery.
Yes—10,000+ 3D assets available per company announcements.
San Francisco, California.
No—also serves film, e-commerce, and interactive entertainment 3D workflows.

By Venture Capital Tracker

Last updated:

Editorial note: AI tools assisted with research, structure, or drafting. Venture Capital Tracker retains human editorial responsibility for factual accuracy, relevance, and source quality before publication.